Adjust your code so it looks like this:
decision = input("You come to a junction. Turn left or right [L,R]: ")
if decision == "L" or decision == "l":
print("You turn left and see a terrible ogre!")
print("You FIGHT!")
print("SMASH!")
time.sleep(0.5)
print("BASH!")
time.sleep(0.5)
print("Oo!")
time.sleep(0.5)
random_number = random.randint(10)
if player_strength > random_number:
print("You won! Gain one player strength!")
player_strength = player_strength + 1
else:
print("You lost! Lose one player strength!")
player_strength = player_strength - 1
if player_strength < 1:
print("Oh no! You died!")
sys.exit()
Have a good look at this code. You should be able to work out most of what it is doing, with the help of the following pointers:
time.sleep()
puts the program to sleep for a set number of seconds.
This code gives the impression of time passing - otherwise the code would happen in a blink of your eye.
random.randint()
generates a random whole number (no decimal places) between zero and the number entered. Integers (or "ints") are what we call whole numbers in computing.
You can change the player_strength of the enemy by changing the random number size. Bigger numbers are more likely to be bigger than the player's player_strength.random_number
; variable names can't have spaces, so we use underscores instead. You may see other
ways of writing names, like camelCase, but snake_case is traditional for Python, and sticking to the traditions helps everyone to recognise a variable when they see one.player_strength = player_strength + 1
increases the player_strength variable by one. It works by calculating the right side of the equation and then attaching the
answer to the variable on the left. You could use a new variable, but this re-use of a variable is quite common and means it changes everywhere you might
use the "player_strength" variable. You may also see this written using the shorthand player_strength += 1
.